Saturday, February 13, 2010

Discipline Priest Tier 10 Bonus Review: not that bad!


Disc Priest Tier 10 Gear, and its (dis)contents:
After only hearing bad news about our healing set, I was hesitant to venture down this road; but at last, last night, I finally bit the bullet and purchased the 4 piece set to give it a trial run of my own.  

While the tier 10 bonuses hasn't had a warm reception so far, especially for those with negative-healing (preventative) roles, my experience has been a little more ...positive.   

So far I've given it a limited healing test: a full ICC10 clear, coupled with a holy paladin tank-healer. There is a 25 man addendum to follow, these are my findings thus far.

My findings:
  1. Gives around 4-5 second shorter CD on my 8 sec penance CD, not counting borrowed time*. 
  2. There's no inner CD: back-to-back procs!  
  3. Natural feel and enjoyable to use.
  4. Added utility, extra ability.

*I.e., approx: 1.7 sec penance + 1.3 sec FH = 3 sec => penance.

Natural feeling:
I didn't have any problem getting used to it. I set Power Auras Classic to give a visual and audible notification for my Flash Heal! proc, similar to my setup for 'Surge of Light.' And it didn't take long to get used to: upon hearing the proc, I would naturally plot the remainder of my Penance-FH-Penance combo. And that's how it felt, like a 3 move combo. Or when double procing, a fantastic 6 move combo!

Of course you can't count on the proc; but, when it hits you know you have a hefty 1-2-3 move on your hands -- a serious burst towards your choice of 1 to 3 targets.  

In practice, when I was healing Lich King (LK) last night, it was our guild's first 10 man LK kill and the Penance-FH-Penance combo definitely came in handy on many occasions. And it was a little exciting each time, like knowing you have a winning ace up your sleeve.

Two Piece Bonus:
I agree with the community on this, with some exceptions. The two piece bonus for negative-healing is virtually worthless.

For tank healing it's presumably decent. Granting a theoretical 10.89% extra healing to your Flash Heal, assuming it procs a perfect 33 out of 100 times and doesn't over heal.
 
On healing Dreamwalker, the bonus can be quite remarkable -- up to %14 of your healing done in this (expectational) case. Results vary (a lot), but since the HoT has no overheal on Dreamwalker, she offers an ideal scenario for the bonus.

For general raid duty however, it gives something like .01% to .6% of your total healing, for the night -- around the same value as the 4pc T9 bonus is for negative-healers.

Four Piece, Is It Worth It?
Despite the two piece bonus, or lack there of in most cases, I think its worth it. The alternative is to pick up haste instead of the spirit, and skip any bonus whatever. Now forgetting the four piece bonus for a moment, strictly in terms of stats, our choice is either haste or spirit. On this evaluation alone, I lean towards spirit. I'll settle for borrowed time for haste and spirit to help maintain my mana pool. 

So on pure stats, since we have to choose haste or spirit, one or the other, I would choose spirit. Now, bring in the bonus, and the balance tips a little further towards the tier gear.

Conclusion:
The four piece bonus might not give a noticeable HPS increase over the haste gear, if at all. But throughput isn't a major concern either, my ehps still ranked 3rd for Lich King last night on World of Logs.  

For its fun and utility, and given the alternatives, our T10 is definitely a respectable gearing choice.


Provisional Addendum: 
After a few attempts on 25 man Lich King using the 4pc, I found it questionably weak over the 2pc T9.5. 

Namely, when given the choice to either Penance an Infest or shield it, I would opt to shield the Infest -- the remainder of the shield carry's into the next infest -- and let the druids' HoTs do the positive healing. Additionally, PoM does a great job at picking up slack on Infest. Without further testing however, it's over-all effectiveness is still questionable.

Our phase five of LK would likely have benefited more from additional Penance than +20% PoMs, as many targets needed not merely shield-capping but also rapid burst healing. Stat wise, the differences between the two sets are fairly negligible -- at this stage

Using the 2pc T9.5, I produced the top ranking healing parse on WoL for 25 man Lich King, of any class to date.


Saturday, January 9, 2010

Raid healing 10's: to disc or not to disc, part 2

Raid healing 10mans:
Assuming the same skill level, assignment, and sustainability, when comparing the differences between the holy and disc on raid healing there's only two important metrics to look at: (1) Effective Healing per Second (EHPS) and (2) Practical Application.

(1) EHPS: the evidence from all the worlds public logs aggregated onto a single page of comparative data on EHPS shows no significant throughput differences between the two specs on the latest content -- i.e., WMO Top 20 Scoreboard for ICC10. 
(2) Practical Application: which spec is more effective in keeping the raid alive. Disc and holy heal differently and the majority position is probably that it depends on the encounter. I would disagree. As a general rule, preventative measures tend to be safer than reactionary measures; so in general, disc offers the more effective application than holy.

So, if you had to choose which spec to raid heal with disc should generally be the stronger option. It's throughput is just as strong while around 30% of it is the safer kind -- negative healing.

For further on disc vs holy, I have a more detailed write-up looking at this question for 25 mans: "Raid healing: to disc or not to disc."

Discipline Raid Healing in 10 mans vs 25 mans


Disc, 10's vs 25's:
It's true that disc heals differently in 10's than it does in 25's. Namely, we have to do more positive healing in 10's because a greater portion of the raid will have the weakened soul debuff.

For a comparative study, I'm going to use Professor Putridcide as our example since it's a recent and unforgiving, leaving little room for any slacking or meter padding.
In terms of EHPS:
Disc is no less powerful from a strictly throughput point of view in 10's compared to 25's:
          - 25man: Top recorded EHPS is 5699 (http://www.wowmeteronline.com/rank/clazz/ehps/pri/9/6/3/3)  
          - 10man: Top recorded 10man EHPS is 5824 (http://www.wowmeteronline.com/rank/clazz/ehps/pri/9/6/1/3)
In terms of negative healing:    
Disc healing in 10's has more positive healing of their percentage of healing done than in 25's.
          - Top 25man: percent of negative heals: 77.3% (http://www.wowmeteronline.com/combat/detail/295550743#healingout)
          - Top 10man: percent of negative heals: 47.2% (http://www.wowmeteronline.com/combat/detail/296362571#healingout)
We see more positive healing in 10's because weakened soul prevents further shield spamming. That doesn't mean less effective: just the opposite. It means we've maximized the negative healing potential of PW:S on the raid, with ample room to spare.

Further, the DA procs from additional positive heals in 10s means disc is actually doing more negative healing per person in 10 mans than in 25 mans.

Conclusion:
Quiet defensibly, disc is stronger in 10's than it is in 25's. Not only is disc throughput just as strong in 10s as it is in 25s, it can do a relative amount more negative healing in the smaller raid environment.